CAPS

CAPS, aka Community Action Points, are a reward system we use to say Thank You to our players.

They are given by game runners to folks who go above and beyond for the game. This might mean helping other players, volunteering for extra NPC shifts, or engaging with social media. There are always opportunities to earn some CAPS, so keep your eyes peeled.

Which brings us to the next question: What are CAPS used for? At Haze Hollow, we have a handy list showing everything you can use those sweet, sweet, CAPS to buy.

Haze Hollow Local Flavor

  • Buzzard’s Blend 50 CAPS: Once per event receive a consumable that gives a minor hallucination about possible events yet to transpire. 10 Min Duration.

  • Stir-Sling Brewing Co. Sample Pack 100 CAPS: once per gather can go to logistics and get 2 blind brews where effects are granted after drinking. ( there will be a table made up for ref and players can roll a d20 2x to determine what they get.) said brews expire directly after the event. 

  • Fuck That 100 CAPS: Once an event when being directly targeted for an attack the player may auto dodge said attack and take 10 steps away from said attacker. May not deviate from route and cant be used to move into another combat situation.

  • Extra Character Swap 50 CAPS: Receive one extra character swap. Can only be used once per event.

  • That Was Close 50 CAPS: May be used once per event to avoid a single instance of environmental based damage. 

Teacher CAPS

  • Basic Skill 50 CAPS: Request an Extra to come into the game and teach you any Basic Skill. This will still require available XP spent and the roleplay of learning the skill.

  • Proficient Skill 150 CAPS: Request an Extra to come into the game and teach you any Proficient Skill. This will still require available XP spent and the roleplay of learning the skill.

  • Master Skill 300 CAPS: Request an Extra to come into the game and teach you any Basic Skill. This will still require available XP spent and the roleplay of learning the skill.

  • Refund Highest Level of a Skill 50 CAPS: Remove the highest current level of a previously learned Skill. Doing so will refund the Experience Points for the purchase. This may only be done if the Proficient level of the Skill has not been learned or has been refunded.

Play Space CAPS

  • Zone of Mechanics 500 CAPS across 5 or more players: Co-create a specific mechanic with game runners linked to a story in the game-world. Effects cannot be designed to harm others, should he designed for Role Play, fun, and positive effects during one event.

Note: This is a custom mechanic to work out with your game runners. Use existing mechanics as a guidance to create. Any mechanic that affects the economy (production, gathering, etc) will need to be approved by National, through the game runners.

  • Work Station Zone 500 CAPS across 5 or more players: Have an additional workstation (Workbench, printers table, etc) set up in an alternate location. This may require your help in sourcing the props needed. Lasts for 6 Events.

  • Production Zone 500 CAPS across 5 or more players: Have an additional production zone (Farm area, etc) set up in an alternative location. This may require your help in sourcing the props needed. Lasts for 6 Events.

Character Reward CAPS

  • Gizmo: Single Use (x1) 25 CAPS: G.O.G.O Gatherer: <skill name> - A handy device to help you get the most out of your gathering. Mechanics: When used with the specified gathering skill, it provides 1 additional of the gathered item. This expires at the end of the event in which it is purchased. Note: This item affects a specific gathering skill when purchased (Agricultural, Foraging, Hunting, Salvaging, or Trailblazing). It may be purchased twice per character per event for each of the aforementioned gathering skills and are non-transferable.

  • Local Currency 100 CAPS: Receive 3 local currency on 1 character. No limit on redemptions.

  • Additional Character Rewrite 1000 CAPS: This is in addition to the free rewrite that all characters get in their first 3 Events. The player may spend all Experience Points on skills before entering play, however, they may not gain more Profession Focus Achievements than previously possessed. Infection will not be reset. Must be for the same character story and not to put Build into a new character concept. Requires story component to change Strain.